added VKIndirectCommandBuffer.cpp and other codes.

This commit is contained in:
2024-05-30 01:58:32 +08:00
parent bf7c6bdeac
commit ac0d1bee59
6 changed files with 125 additions and 12 deletions

View File

@@ -106,6 +106,10 @@ class Renderable;
class VertexDataManager;
using VDM=VertexDataManager;
class IndirectDrawBuffer;
class IndirectDrawIndexedBuffer;
class IndirectDispatchBuffer;
class RenderResource;
enum class SharingMode

View File

@@ -23,6 +23,7 @@ private:
friend class GPUDevice;
friend class VertexAttribBuffer;
friend class IndexBuffer;
template<typename T> friend class IndirectCommandBuffer;
DeviceBuffer(VkDevice d,const DeviceBufferData &b)
{

View File

@@ -22,6 +22,9 @@ class TileData;
class TileFont;
class FontSource;
class GPUArrayBuffer;
class IndirectDrawBuffer;
class IndirectDrawIndexedBuffer;
class IndirectDispatchBuffer;
struct CopyBufferToImageInfo;
@@ -149,6 +152,14 @@ public: //Buffer相关
GPUArrayBuffer *CreateArrayInUBO(const VkDeviceSize &uint_size);
GPUArrayBuffer *CreateArrayInSSBO(const VkDeviceSize &uint_size);
public: //间接绘制
bool CreateIndirectCommandBuffer(DeviceBufferData *,const uint32_t cmd_count,const uint32_t cmd_size,SharingMode sm=SharingMode::Exclusive);
IndirectDrawBuffer * CreateIndirectDrawBuffer( const uint32_t cmd_count,SharingMode sm=SharingMode::Exclusive);
IndirectDrawIndexedBuffer * CreateIndirectDrawIndexedBuffer(const uint32_t cmd_count,SharingMode sm=SharingMode::Exclusive);
IndirectDispatchBuffer * CreateIndirectDispatchBuffer( const uint32_t cmd_count,SharingMode sm=SharingMode::Exclusive);
public: //Image
VkImage CreateImage (VkImageCreateInfo *);

View File

@@ -4,34 +4,85 @@
VK_NAMESPACE_BEGIN
template<typename T>
class IndirectCommandBuffer:public DeviceBuffer
{
protected:
uint32_t max_count;
uint32_t stride;
public:
const uint32_t GetMaxCount ()const{ return max_count; } ///<取得最大指令数
const uint32_t GetCommandLength()const{ return sizeof(T); } ///<取得单个指令的长度字节数
const VkDeviceSize GetTotalBytes ()const{ return sizeof(T)*max_count; } ///<取得缓冲区总计字节数
private:
friend class GPUDevice;
IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc,const uint32_t s):DeviceBuffer(d,vb)
IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc):DeviceBuffer(d,vb)
{
max_count=mc;
stride=s;
}
~IndirectCommandBuffer()=default;
public:
const uint32_t GetMaxCount ()const { return max_count; }
virtual ~IndirectCommandBuffer()=default;
T * MapCmd () {return (T *)Map();}
void * Map (VkDeviceSize start,VkDeviceSize size) override{return DeviceBuffer::Map(start*sizeof(T),size*sizeof(T));}
T * MapCmd (VkDeviceSize start,VkDeviceSize size) {return (T *)Map(start,size);}
const VkDeviceSize GetTotalBytes()const { return stride*max_count; }
void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);}
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
void Flush (VkDeviceSize start,VkDeviceSize size) override{return DeviceBuffer::Flush(start*sizeof(T),size*sizeof(T));}
void Flush (VkDeviceSize size) override{return DeviceBuffer::Flush(size*sizeof(T));}
bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
bool Write (const void *ptr,uint32_t start,uint32_t size) override{return DeviceBuffer::Write(ptr,start*sizeof(T),size*sizeof(T));}
bool Write (const void *ptr,uint32_t size) override{return DeviceBuffer::Write(ptr,0,size*sizeof(T));}
bool WriteCmd(const T *ptr,uint32_t start,uint32_t size) {return DeviceBuffer::Write(ptr,start*sizeof(T),size*sizeof(T));}
bool WriteCmd(const T *ptr,uint32_t size) {return DeviceBuffer::Write(ptr,0,size*sizeof(T));}
};//class IndirectCommandBuffer:public DeviceBuffer
class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
{
friend class GPUDevice;
public:
using IndirectCommandBuffer<VkDrawIndirectCommand>::IndirectCommandBuffer;
void Draw(VkCommandBuffer cmd_buf,uint32_t offset,uint32_t draw_count,uint32_t stride) const
{
vkCmdDrawIndirect(cmd_buf,buf.buffer,offset,draw_count,stride);
}
};//class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
{
friend class GPUDevice;
public:
using IndirectCommandBuffer<VkDrawIndexedIndirectCommand>::IndirectCommandBuffer;
void DrawIndexed(VkCommandBuffer cmd_buf,uint32_t offset,uint32_t draw_count,uint32_t stride) const
{
vkCmdDrawIndexedIndirect(cmd_buf,buf.buffer,offset,draw_count,stride);
}
};//class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
class IndirectDispatchBuffer:public IndirectCommandBuffer<VkDispatchIndirectCommand>
{
friend class GPUDevice;
public:
using IndirectCommandBuffer<VkDispatchIndirectCommand>::IndirectCommandBuffer;
void Dispatch(VkCommandBuffer cmd_buf,uint32_t offset) const
{
vkCmdDispatchIndirect(cmd_buf,buf.buffer,offset);
}
};//class IndirectDispatchBuffer:public IndirectCommandBuffer<VkDispatchIndirectCommand>
VK_NAMESPACE_END