optimized codes of ShaderCreateInfo::ProcDefine
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@@ -281,11 +281,11 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${TILE_SOURCE}
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${SG_VAD_SOURCE}
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${FONT_MANAGE_SOURCE}
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${FONT_SOURCE}
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${FONT_SOURCE_OS}
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${TILE_FONT_SOURCE}
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${FONT_LAYOUT_SOURCE}
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${TEXT_RENDERABLE_SOURCE}
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# ${FONT_MANAGE_SOURCE}
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# ${FONT_SOURCE}
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# ${FONT_SOURCE_OS}
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# ${TILE_FONT_SOURCE}
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# ${FONT_LAYOUT_SOURCE}
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# ${TEXT_RENDERABLE_SOURCE}
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${VULKAN_RENDER_SOURCE})
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