optimized codes of ShaderCreateInfo::ProcDefine
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@@ -67,9 +67,5 @@ public:
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bool AddSubpassInput(const AnsiString name,uint8_t index);
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void SetPushConstant(const AnsiString name,uint8_t offset,uint8_t size);
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#ifdef _DEBUG
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void DebugOutput(int);
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#endif//_DEBUG
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};//class ShaderDescriptorInfo
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}}//namespace hgl::graph
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