fixed 3 samples that are texture_quad, texture_rect and texture_rect_array
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@@ -23,7 +23,7 @@ Code
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#Fragment
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sampler2D TextureColor
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sampler2D TextureBaseColor
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Output
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{
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@@ -34,6 +34,6 @@ Code
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{
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void main()
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{
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FragColor=texture(TextureColor,Input.TexCoord);
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FragColor=texture(TextureBaseColor,Input.TexCoord);
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}
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}
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@@ -52,7 +52,7 @@ Code
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#Fragment
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sampler2D TextureColor
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sampler2D TextureBaseColor
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Output
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{
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@@ -63,6 +63,6 @@ Code
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{
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void main()
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{
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FragColor=texture(TextureColor,Input.TexCoord);
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FragColor=texture(TextureBaseColor,Input.TexCoord);
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}
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}
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