renamed to sc_fbo from render_frame
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e1cfc1e5b8
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@ -78,8 +78,8 @@ public:
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SwapchainRenderTarget(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
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SwapchainRenderTarget(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
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~SwapchainRenderTarget();
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~SwapchainRenderTarget();
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Framebuffer * GetFramebuffer ()override {return swapchain->render_frame[current_frame];}
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Framebuffer * GetFramebuffer ()override {return swapchain->sc_fbo[current_frame];}
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Framebuffer * GetFramebuffer (const uint32_t index) {return swapchain->render_frame[index];}
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Framebuffer * GetFramebuffer (const uint32_t index) {return swapchain->sc_fbo[index];}
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const uint32_t GetColorCount ()const override {return 1;}
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const uint32_t GetColorCount ()const override {return 1;}
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const uint32_t GetImageCount ()const {return swapchain->color_count;}
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const uint32_t GetImageCount ()const {return swapchain->color_count;}
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@ -15,12 +15,12 @@ public:
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VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
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VkSwapchainKHR swap_chain =VK_NULL_HANDLE;
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uint32_t color_count=0;
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uint32_t color_count =0;
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Texture2D ** sc_color =nullptr;
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Texture2D ** sc_color =nullptr;
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Texture2D * sc_depth =nullptr;
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Texture2D * sc_depth =nullptr;
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Framebuffer ** render_frame =nullptr;
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Framebuffer ** sc_fbo =nullptr;
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public:
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public:
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@ -78,13 +78,13 @@ bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
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if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),sc_images)!=VK_SUCCESS)
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if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->color_count),sc_images)!=VK_SUCCESS)
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return(false);
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return(false);
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swapchain->sc_depth =CreateTexture2D(new SwapchainDepthTextureCreateInfo(attr->physical_device->GetDepthFormat(),swapchain->extent));
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swapchain->sc_depth =CreateTexture2D(new SwapchainDepthTextureCreateInfo(attr->physical_device->GetDepthFormat(),swapchain->extent));
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if(!swapchain->sc_depth)
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if(!swapchain->sc_depth)
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return(false);
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return(false);
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swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->color_count);
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swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->color_count);
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swapchain->render_frame =hgl_zero_new<Framebuffer *>(swapchain->color_count);
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swapchain->sc_fbo =hgl_zero_new<Framebuffer *>(swapchain->color_count);
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for(uint32_t i=0;i<swapchain->color_count;i++)
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for(uint32_t i=0;i<swapchain->color_count;i++)
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{
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{
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@ -93,9 +93,9 @@ bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
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if(!swapchain->sc_color[i])
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if(!swapchain->sc_color[i])
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return(false);
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return(false);
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swapchain->render_frame[i]=CreateFBO( device_render_pass,
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swapchain->sc_fbo[i]=CreateFBO( device_render_pass,
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swapchain->sc_color[i]->GetImageView(),
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swapchain->sc_color[i]->GetImageView(),
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swapchain->sc_depth->GetImageView());
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swapchain->sc_depth->GetImageView());
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}
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}
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return(true);
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return(true);
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@ -4,7 +4,7 @@
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VK_NAMESPACE_BEGIN
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VK_NAMESPACE_BEGIN
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Swapchain::~Swapchain()
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Swapchain::~Swapchain()
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{
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{
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SAFE_CLEAR_OBJECT_ARRAY(render_frame,color_count);
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SAFE_CLEAR_OBJECT_ARRAY(sc_fbo,color_count);
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SAFE_CLEAR(sc_depth);
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SAFE_CLEAR(sc_depth);
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SAFE_CLEAR_OBJECT_ARRAY(sc_color,color_count)
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SAFE_CLEAR_OBJECT_ARRAY(sc_color,color_count)
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