add Add(BitmapData *) in TileData class.
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@ -4,6 +4,7 @@
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/type/Pool.h>
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#include<hgl/type/RectScope.h>
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#include<hgl/graph/Bitmap.h>
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VK_NAMESPACE_USING
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@ -60,7 +61,7 @@ namespace hgl
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virtual ~TileData();
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TileObject *Add(const void *,const uint,const int=-1,const int=-1); ///<增加一个Tile
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// TileObject *Add(Bitmap2D *,int=-1,int=-1); ///<增加一个Tile
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TileObject *Add(BitmapData *bmp){return this->Add(bmp->data,bmp->total_bytes,bmp->width,bmp->height);} ///<增加一个Tile
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bool Delete(TileObject *); ///<删除一个Tile
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bool Change(TileObject *,const void *,const uint,const int=-1,const int=-1); ///<更改一个Tile的数据内容
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