Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples.
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@@ -32,8 +32,8 @@ namespace hgl
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SceneNode()=default;
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SceneNode(SceneNode *);
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SceneNode( Renderable *ri ) {render_obj=ri;}
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SceneNode(const Transform &tf ):SceneOrient(tf) {}
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SceneNode(const Transform &tf, Renderable *ri ):SceneOrient(tf) {render_obj=ri;}
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SceneNode(const Matrix4f &mat ):SceneOrient(mat) {}
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SceneNode(const Matrix4f &mat, Renderable *ri ):SceneOrient(mat) {render_obj=ri;}
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virtual ~SceneNode()=default;
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@@ -128,7 +128,7 @@ namespace hgl
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virtual void SetBoundingBox (const AABB &bb){BoundingBox=bb;} ///<设置绑定盒
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virtual bool RefreshTransform (const Transform &tf=IdentityTransform) override; ///<刷新世界变换
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virtual void RefreshMatrix () override; ///<刷新世界变换
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virtual void RefreshBoundingBox (); ///<刷新绑定盒
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virtual const AABB & GetBoundingBox ()const{return BoundingBox;} ///<取得绑定盒
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