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@@ -25,10 +25,10 @@ class MaterialDescriptorSets
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ShaderDescriptor *sd_list;
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uint sd_count;
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ShaderDescriptorList descriptor_list[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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ShaderDescriptorList descriptor_list_by_set_type[size_t(DescriptorSetType::RANGE_SIZE)];
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ShaderDescriptorList sd_list_by_desc_type[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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ShaderDescriptorList sd_list_by_set_type[size_t(DescriptorSetType::RANGE_SIZE)];
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Map<AnsiString,ShaderDescriptor *> sd_by_name;
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// Map<AnsiString,ShaderDescriptor *> sd_by_name;
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Map<AnsiString,int> binding_map[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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// int *binding_list[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
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@@ -46,16 +46,16 @@ public:
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const int GetBinding(const VkDescriptorType &desc_type,const AnsiString &name)const;
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const int GetUBO (const AnsiString &name,bool dynamic)const{return GetBinding(dynamic?VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,name);}
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const int GetSSBO (const AnsiString &name,bool dynamic)const{return GetBinding(dynamic?VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,name);}
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const int GetSampler (const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,name);}
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const int GetAttachment (const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,name);}
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const int GetUBO (const AnsiString &name,bool dynamic)const{return GetBinding(dynamic?VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,name);}
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const int GetSSBO (const AnsiString &name,bool dynamic)const{return GetBinding(dynamic?VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,name);}
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const int GetImageSampler (const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,name);}
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const int GetInputAttachment(const AnsiString &name )const{return GetBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,name);}
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const DescriptorSetLayoutCreateInfo *GetDSLCI(const DescriptorSetType &type)const{return dsl_ci+size_t(type);}
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const ShaderDescriptorList &GetDescriptorList(const DescriptorSetType &type)const{return descriptor_list_by_set_type[size_t(type)];}
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const ShaderDescriptorList &GetDescriptorList(const DescriptorSetType &type)const{return sd_list_by_set_type[size_t(type)];}
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const bool hasSet(const DescriptorSetType &type)const{return !descriptor_list_by_set_type[size_t(type)].IsEmpty();}
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const bool hasSet(const DescriptorSetType &type)const{return !sd_list_by_set_type[size_t(type)].IsEmpty();}
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};//class MaterialDescriptorSets
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_DESCRIPTOR_SETS_INCLUDE
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