first step OK that it's to resumed to use L2W in VertexInputStream.

This commit is contained in:
2024-03-26 01:20:20 +08:00
parent b48ef1ac30
commit a60ffbb7da
24 changed files with 171 additions and 122 deletions

View File

@@ -47,11 +47,6 @@ const bool Material::hasSet(const DescriptorSetType &dst)const
return desc_manager->hasSet(dst);
}
const bool Material::hasAssign()const
{
return vertex_input->hasAssign();
}
const VIL *Material::GetDefaultVIL()const
{
return vertex_input->GetDefaultVIL();

View File

@@ -45,4 +45,12 @@ void VKMemoryAllocator::Flush(const VkDeviceSize size)
{
gpu_buffer->Flush(size);
}
bool VKMemoryAllocator::Write(const void *source,const uint64 offset,const uint64 size)
{
if(!source||size==0)
return(false);
return gpu_buffer->Write(source,offset,size);
}
VK_NAMESPACE_END