first step OK that it's to resumed to use L2W in VertexInputStream.
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@@ -21,8 +21,9 @@ namespace hgl
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int hasInput(const char *);
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void AddLocalToWorld();
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void AddMaterialInstanceID();
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void AddJoint();
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void AddAssign();
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};//class ShaderCreateInfoVertex:public ShaderCreateInfo
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}//namespace graph
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}//namespace hgl::graph
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