first step OK that it's to resumed to use L2W in VertexInputStream.

This commit is contained in:
2024-03-26 01:20:20 +08:00
parent b48ef1ac30
commit a60ffbb7da
24 changed files with 171 additions and 122 deletions

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@@ -21,8 +21,9 @@ namespace hgl
int hasInput(const char *);
void AddLocalToWorld();
void AddMaterialInstanceID();
void AddJoint();
void AddAssign();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
}//namespace hgl::graph