first step OK that it's to resumed to use L2W in VertexInputStream.
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@@ -84,8 +84,6 @@ public:
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void SetMaterialInstance(UBODescriptor *,const AnsiString &);
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void AddMaterialInstanceOutput();
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void SetLocalToWorld(UBODescriptor *);
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void SetMain(const AnsiString &str){main_function=str;}
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void SetMain(const char *str,const int len)
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{
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