first step OK that it's to resumed to use L2W in VertexInputStream.
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@@ -34,8 +34,6 @@ namespace hgl{namespace graph
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UBODescriptor *mi_ubo;
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uint32_t l2w_shader_stage;
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uint32_t l2w_max_count;
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UBODescriptor *l2w_ubo;
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ShaderCreateInfoMap shader_map; ///<着色器列表
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