first step OK that it's to resumed to use L2W in VertexInputStream.
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@@ -34,8 +34,6 @@ namespace hgl{namespace graph
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UBODescriptor *mi_ubo;
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uint32_t l2w_shader_stage;
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uint32_t l2w_max_count;
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UBODescriptor *l2w_ubo;
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ShaderCreateInfoMap shader_map; ///<着色器列表
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@@ -84,8 +84,6 @@ public:
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void SetMaterialInstance(UBODescriptor *,const AnsiString &);
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void AddMaterialInstanceOutput();
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void SetLocalToWorld(UBODescriptor *);
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void SetMain(const AnsiString &str){main_function=str;}
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void SetMain(const char *str,const int len)
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{
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@@ -21,8 +21,9 @@ namespace hgl
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int hasInput(const char *);
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void AddLocalToWorld();
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void AddMaterialInstanceID();
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void AddJoint();
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void AddAssign();
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};//class ShaderCreateInfoVertex:public ShaderCreateInfo
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}//namespace graph
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}//namespace hgl::graph
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