first step OK that it's to resumed to use L2W in VertexInputStream.

This commit is contained in:
2024-03-26 01:20:20 +08:00
parent b48ef1ac30
commit a60ffbb7da
24 changed files with 171 additions and 122 deletions

View File

@@ -34,8 +34,6 @@ namespace hgl{namespace graph
UBODescriptor *mi_ubo;
uint32_t l2w_shader_stage;
uint32_t l2w_max_count;
UBODescriptor *l2w_ubo;
ShaderCreateInfoMap shader_map; ///<着色器列表

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@@ -84,8 +84,6 @@ public:
void SetMaterialInstance(UBODescriptor *,const AnsiString &);
void AddMaterialInstanceOutput();
void SetLocalToWorld(UBODescriptor *);
void SetMain(const AnsiString &str){main_function=str;}
void SetMain(const char *str,const int len)
{

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@@ -21,8 +21,9 @@ namespace hgl
int hasInput(const char *);
void AddLocalToWorld();
void AddMaterialInstanceID();
void AddJoint();
void AddAssign();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
}//namespace hgl::graph