first step OK that it's to resumed to use L2W in VertexInputStream.
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@@ -35,6 +35,8 @@ public:
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void Free() override {/* DON'T RUN ANY OPERATION.*/}
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void Flush(const VkDeviceSize);
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bool Write(const void *source,const uint64 offset,const uint64 size) override;
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};//class VKMemoryAllocator:public AbstractMemoryAllocator
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MEMORY_ALLOCATOR_INCLUDE
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