resume Assign instead of local2world and materialinstanceId in VertexInputStream
This commit is contained in:
@@ -21,8 +21,7 @@ namespace hgl
|
||||
|
||||
int hasInput(const char *);
|
||||
|
||||
void AddLocalToWorld();
|
||||
void AddMaterialInstanceID();
|
||||
void AddAssign();
|
||||
|
||||
void AddJoint();
|
||||
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
|
||||
|
Reference in New Issue
Block a user