resume Assign instead of local2world and materialinstanceId in VertexInputStream

This commit is contained in:
2024-05-25 17:58:39 +08:00
parent 08a348392d
commit a5e76988c7
23 changed files with 293 additions and 318 deletions

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@@ -21,8 +21,7 @@ namespace hgl
int hasInput(const char *);
void AddLocalToWorld();
void AddMaterialInstanceID();
void AddAssign();
void AddJoint();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo