resume Assign instead of local2world and materialinstanceId in VertexInputStream
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@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include<hgl/shadergen/MaterialDescriptorInfo.h>
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#include<hgl/shadergen/ShaderCreateInfoVertex.h>
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@@ -33,7 +33,9 @@ namespace hgl{namespace graph
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uint32_t mi_max_count;
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UBODescriptor *mi_ubo;
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uint32_t l2w_max_count;
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uint32_t l2w_shader_stage;
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UBODescriptor *l2w_ubo;
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ShaderCreateInfoMap shader_map; ///<着色器列表
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