resume Assign instead of local2world and materialinstanceId in VertexInputStream

This commit is contained in:
2024-05-25 17:58:39 +08:00
parent 08a348392d
commit a5e76988c7
23 changed files with 293 additions and 318 deletions

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@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include<hgl/shadergen/MaterialDescriptorInfo.h>
#include<hgl/shadergen/ShaderCreateInfoVertex.h>
@@ -33,7 +33,9 @@ namespace hgl{namespace graph
uint32_t mi_max_count;
UBODescriptor *mi_ubo;
uint32_t l2w_max_count;
uint32_t l2w_shader_stage;
UBODescriptor *l2w_ubo;
ShaderCreateInfoMap shader_map; ///<着色器列表