resume Assign instead of local2world and materialinstanceId in VertexInputStream

This commit is contained in:
2024-05-25 17:58:39 +08:00
parent 08a348392d
commit a5e76988c7
23 changed files with 293 additions and 318 deletions

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@@ -17,7 +17,7 @@ struct Material3DCreateConfig:public MaterialCreateConfig
public:
Material3DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const Prim &p):MaterialCreateConfig(da,name,p)
Material3DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const bool &mi,const Prim &p):MaterialCreateConfig(da,name,mi,p)
{
rt_output.color=1; //输出一个颜色
rt_output.depth=true; //不输出深度