resume Assign instead of local2world and materialinstanceId in VertexInputStream
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@@ -16,7 +16,7 @@ struct Material2DCreateConfig:public MaterialCreateConfig
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public:
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Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const Prim &p):MaterialCreateConfig(da,name,p)
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Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const bool &mi,const Prim &p):MaterialCreateConfig(da,name,mi,p)
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{
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rt_output.color=1; //输出一个颜色
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rt_output.depth=false; //不输出深度
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