resume Assign instead of local2world and materialinstanceId in VertexInputStream
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@@ -4,7 +4,7 @@
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VK_NAMESPACE_BEGIN
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class RenderL2WBuffer;
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class RenderMIBuffer;
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class RenderAssignBuffer;
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/**
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* 同一材质的对象渲染列表
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@@ -20,8 +20,7 @@ class MaterialRenderList
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private:
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RenderL2WBuffer *l2w_buffer;
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RenderMIBuffer *mi_buffer;
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RenderAssignBuffer *assign_buffer;
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struct RenderItem
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{
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@@ -37,13 +36,9 @@ private:
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void Set(Renderable *);
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};
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MaterialInstanceSets mi_set;
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DataArray<RenderItem> ri_array;
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uint ri_count;
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VkDeviceSize l2w_buffer_size[4];
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void StatMI();
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void Stat();
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protected:
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