resume Assign instead of local2world and materialinstanceId in VertexInputStream
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@@ -64,7 +64,7 @@ private:
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bool InitVertexLumMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",false,Prim::Lines);
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cfg.local_to_world=true;
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@@ -92,7 +92,7 @@ private:
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bool InitBlinnPhongSunLightMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",Prim::Triangles);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",true,Prim::Triangles);
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cfg.local_to_world=true;
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