support compress texture file format.
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@@ -13,20 +13,26 @@ namespace hgl
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{
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uint8 id[6]; ///<Tex2D\x1A
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uint8 version; ///<必须为2
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bool mipmaps;
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uint8 mipmaps;
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uint32 width;
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uint32 height;
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uint8 channels;
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public:
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const uint pixel_count()const{return width*height;}
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};//struct Tex2DFileHeader
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struct TexPixelFormat
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{
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char colors[4];
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uint8 bits[4];
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uint8 datatype;
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public:
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const uint pixel_count()const{return width*height;}
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const uint pixel_bytes()const{return (bits[0]+bits[1]+bits[2]+bits[3])>>3;}
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const uint total_bytes()const{return pixel_count()*pixel_bytes();}
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};//
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};//struct TexPixelFormat
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#pragma pack(pop)
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/**
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@@ -38,6 +44,14 @@ namespace hgl
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Tex2DFileHeader file_header;
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union
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{
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TexPixelFormat pixel_format;
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uint16 compress_format;
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};
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uint32 total_bytes;
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protected:
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virtual void *OnBegin(uint32)=0;
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