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@@ -19,6 +19,7 @@ constexpr float position_data[VERTEX_COUNT*2]=
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};
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constexpr uint DRAW_OBJECT_COUNT=12;
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constexpr double TRI_ROTATE_ANGLE=360.0f/DRAW_OBJECT_COUNT;
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#define USE_MATERIAL_FILE true //是否使用材质文件
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@@ -99,7 +100,7 @@ private:
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if(!render_obj[i].r)
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return(false);
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mat=rotate(deg2rad<double>(double(360/DRAW_OBJECT_COUNT*i)),AxisVector::Z);
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mat=rotate(deg2rad<double>(TRI_ROTATE_ANGLE*i),AxisVector::Z);
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render_root.Add(new SceneNode(mat,render_obj[i].r));
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}
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