This commit is contained in:
2025-03-17 00:49:56 +08:00
parent b77ede95e5
commit a4cc34d03b
2 changed files with 12 additions and 19 deletions

View File

@@ -19,6 +19,7 @@ constexpr float position_data[VERTEX_COUNT*2]=
};
constexpr uint DRAW_OBJECT_COUNT=12;
constexpr double TRI_ROTATE_ANGLE=360.0f/DRAW_OBJECT_COUNT;
#define USE_MATERIAL_FILE true //是否使用材质文件
@@ -99,7 +100,7 @@ private:
if(!render_obj[i].r)
return(false);
mat=rotate(deg2rad<double>(double(360/DRAW_OBJECT_COUNT*i)),AxisVector::Z);
mat=rotate(deg2rad<double>(TRI_ROTATE_ANGLE*i),AxisVector::Z);
render_root.Add(new SceneNode(mat,render_obj[i].r));
}