use WaitQueue instead WaitFence after teture upload.

This commit is contained in:
hyzboy 2020-10-18 18:01:24 +08:00
parent 8017e319c7
commit a28e7c3eca

View File

@ -314,7 +314,7 @@ bool Device::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
return(false);
textureSQ->Submit(cmd_bufs,count,nullptr,nullptr);
textureSQ->WaitFence();
textureSQ->WaitQueue();
return(true);
}