added safe check codes.
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@ -79,13 +79,20 @@ bool GPUDevice::CreateSwapchainFBO(Swapchain *swapchain)
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return(false);
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swapchain->sc_depth =CreateTexture2D(new SwapchainDepthTextureCreateInfo(attr->physical_device->GetDepthFormat(),swapchain->extent));
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swapchain->sc_color =new Texture2D *[swapchain->color_count];
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swapchain->render_frame =new Framebuffer *[swapchain->color_count];
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if(!swapchain->sc_depth)
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return(false);
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swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->color_count);
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swapchain->render_frame =hgl_zero_new<Framebuffer *>(swapchain->color_count);
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for(uint32_t i=0;i<swapchain->color_count;i++)
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{
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swapchain->sc_color[i]=CreateTexture2D(new SwapchainColorTextureCreateInfo(attr->surface_format.format,swapchain->extent,sc_images[i]));
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if(!swapchain->sc_color[i])
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return(false);
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swapchain->render_frame[i]=CreateFramebuffer( device_render_pass,
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swapchain->sc_color[i]->GetImageView(),
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swapchain->sc_depth->GetImageView());
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