恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
This commit is contained in:
@@ -76,7 +76,7 @@ private:
|
||||
{
|
||||
SceneNode *root=GetSceneRoot();
|
||||
|
||||
root->Add(sm_move);
|
||||
root->Add(Duplication(sm_move));
|
||||
//root.Add(Duplication(sm_rotate->GetScene()));
|
||||
//root.CreateSubNode(sm_scale->GetScene());
|
||||
}
|
||||
|
Reference in New Issue
Block a user