a lot of rename
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@@ -33,7 +33,7 @@ namespace hgl
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*/
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class TileData ///Tile纹理管理
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{
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Device *device;
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RenderDevice *device;
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protected:
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@@ -48,7 +48,7 @@ namespace hgl
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protected:
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vulkan::Buffer *tile_buffer; ///<Tile暂存缓冲区
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vulkan::GPUBuffer *tile_buffer; ///<Tile暂存缓冲区
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List<ImageRegion> commit_list;
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uint8 *commit_ptr;
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@@ -67,7 +67,7 @@ namespace hgl
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public:
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TileData(Device *,Texture2D *,const uint tw,const uint th);
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TileData(RenderDevice *,Texture2D *,const uint tw,const uint th);
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virtual ~TileData();
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void BeginCommit();
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