completed MaterialInstance codes in ShaderGen
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@@ -27,6 +27,8 @@ protected:
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AnsiString output_struct;
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AnsiString mi_codes;
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AnsiStringList function_list;
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AnsiString main_function;
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@@ -43,6 +45,8 @@ protected:
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virtual bool ProcStruct();
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virtual bool ProcMI();
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virtual bool ProcUBO();
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virtual bool ProcSSBO();
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virtual bool ProcConst();
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@@ -66,7 +70,7 @@ public:
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void AddFunction(const AnsiString &str){function_list.Add(str);}
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void SetMaterialInstance(UBODescriptor *);
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void SetMaterialInstance(UBODescriptor *,const AnsiString &);
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void SetMain(const AnsiString &str){main_function=str;}
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