renamed MVPMatrix.h to SceneInfo.h
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@ -4,6 +4,7 @@
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#include"VulkanAppFramework.h"
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/SceneInfo.h>
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using namespace hgl;
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using namespace hgl;
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using namespace hgl::graph;
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using namespace hgl::graph;
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@ -55,6 +56,8 @@ private:
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bool InitUBO()
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bool InitUBO()
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{
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{
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MVPMatrix *mvp=new MVPMatrix;
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const VkExtent2D extent=sc_render_target->GetExtent();
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const VkExtent2D extent=sc_render_target->GetExtent();
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cam.width=extent.width;
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cam.width=extent.width;
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@ -5,7 +5,7 @@
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/SceneNode.h>
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#include<hgl/graph/SceneNode.h>
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#include<hgl/graph/VKArrayBuffer.h>
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#include<hgl/graph/VKArrayBuffer.h>
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#include<hgl/graph/MVPMatrix.h>
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#include<hgl/graph/SceneInfo.h>
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#include<hgl/type/Color4f.h>
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#include<hgl/type/Color4f.h>
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#include<hgl/type/Sets.h>
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#include<hgl/type/Sets.h>
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namespace hgl
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namespace hgl
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@ -1,5 +1,5 @@
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#ifndef HGL_GRAPH_MVP_MATRIX_INCLUDE
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#ifndef HGL_GRAPH_SCENE_INFO_INCLUDE
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#define HGL_GRAPH_MVP_MATRIX_INCLUDE
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#define HGL_GRAPH_SCENE_INFO_INCLUDE
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#include<hgl/math/Matrix.h>
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#include<hgl/math/Matrix.h>
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#include<hgl/CompOperator.h>
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#include<hgl/CompOperator.h>
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@ -33,4 +33,4 @@ namespace hgl
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};//struct MVPMatrix
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};//struct MVPMatrix
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}//namespace graph
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}//namespace graph
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}//namespace hgl
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}//namespace hgl
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#endif//HGL_GRAPH_MVP_MATRIX_INCLUDE
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#endif//HGL_GRAPH_SCENE_INFO_INCLUDE
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