resort source code files of pipeline
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@@ -1,6 +1,7 @@
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKPhysicalDevice.h>
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#include<hgl/graph/VKRenderPass.h>
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#include<hgl/util/hash/Hash.h>
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VK_NAMESPACE_BEGIN
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//void CreateSubpassDependency(VkSubpassDependency *dependency)
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@@ -192,7 +193,52 @@ bool CreateDepthAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachm
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return(true);
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}
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RenderPass *GPUDevice::CreateRenderPass(const List<VkAttachmentDescription> &desc_list,
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namespace
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{
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using RenderPassHASHCode=util::HashCodeSHA1LE;
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void HashRenderPass(RenderPassHASHCode *code,const VkRenderPassCreateInfo &rpci)
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{
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util::Hash *hash=util::CreateSHA1LEHash();
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hash->Init();
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// hash->Write(rpci.attachmentCount);
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hash->Write(rpci.pAttachments,rpci.attachmentCount);
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// hash->Write(rpci.subpassCount);
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{
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const VkSubpassDescription *sd=rpci.pSubpasses;
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for(uint32_t i=0;i<rpci.subpassCount;i++)
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{
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hash->Write(sd->pipelineBindPoint);
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hash->Write(sd->pInputAttachments,sd->inputAttachmentCount);
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hash->Write(sd->pColorAttachments,sd->colorAttachmentCount);
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if(sd->pResolveAttachments)
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hash->Write(*sd->pResolveAttachments);
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if(sd->pDepthStencilAttachment)
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hash->Write(*sd->pDepthStencilAttachment);
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hash->Write(sd->pPreserveAttachments,sd->preserveAttachmentCount);
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++sd;
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}
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}
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hash->Write(rpci.pDependencies,rpci.dependencyCount);
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hash->Final(code);
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delete hash;
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}
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static Map<RenderPassHASHCode,RenderPass *> RenderPassList;
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}
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RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,
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const List<VkAttachmentDescription> &desc_list,
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const List<VkSubpassDescription> &subpass,
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const List<VkSubpassDependency> &dependency,
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const RenderbufferInfo *rbi)
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@@ -224,15 +270,28 @@ RenderPass *GPUDevice::CreateRenderPass(const List<VkAttachmentDescription> &des
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rp_info.dependencyCount = dependency.GetCount();
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rp_info.pDependencies = dependency.GetData();
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RenderPassHASHCode code;
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HashRenderPass(&code,rp_info);
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RenderPass *rp;
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if(RenderPassList.Get(code,rp))
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return rp;
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VkRenderPass render_pass;
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if(vkCreateRenderPass(attr->device,&rp_info,nullptr,&render_pass)!=VK_SUCCESS)
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return(nullptr);
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return(new RenderPass(attr->device,render_pass,rbi->GetColorFormatList(),depth_format));
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rp=new RenderPass(attr->device,render_pass,rbi->GetColorFormatList(),depth_format);
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RenderPassList.Add(code,rp);
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return rp;
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}
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RenderPass *GPUDevice::CreateRenderPass(const RenderbufferInfo *rbi)
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RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,const RenderbufferInfo *rbi)
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{
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for(const VkFormat &fmt:rbi->GetColorFormatList())
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if(!attr->physical_device->IsColorAttachmentOptimal(fmt))
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@@ -264,6 +323,6 @@ RenderPass *GPUDevice::CreateRenderPass(const RenderbufferInfo *rbi)
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CreateSubpassDependency(subpass_dependency_list,2);
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return CreateRenderPass(atta_desc_list,subpass_desc_list,subpass_dependency_list,rbi);
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return CreateRenderPass(type_by,atta_desc_list,subpass_desc_list,subpass_dependency_list,rbi);
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}
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VK_NAMESPACE_END
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