resort source code files of pipeline

This commit is contained in:
2021-09-16 20:34:12 +08:00
parent 72351af025
commit 9f80a02821
5 changed files with 127 additions and 56 deletions

View File

@@ -0,0 +1,48 @@
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKRenderPass.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKFramebuffer.h>
VK_NAMESPACE_BEGIN
Pipeline *GPUDevice::CreatePipeline(PipelineData *data,const Material *material,const RenderTarget *rt)
{
VkPipeline graphicsPipeline;
data->InitVertexInputState( material->GetStageCount(),
material->GetStages(),
material->GetVertexAttrCount(),
material->GetVertexBindingList(),
material->GetVertexAttributeList());
data->InitViewportState(rt->GetExtent());
data->SetColorAttachments(rt->GetColorCount());
data->pipeline_info.layout = material->GetPipelineLayout();
{
data->pipeline_info.renderPass = rt->GetVkRenderPass();
data->pipeline_info.subpass = 0; //subpass<73><73><EFBFBD>ڻ<EFBFBD><DABB><EFBFBD>֪<EFBFBD><D6AA><EFBFBD><EFBFBD>ʲô<CAB2>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱд0<D0B4><30><EFBFBD><EFBFBD>֪<EFBFBD><D6AA><EFBFBD><EFBFBD><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD>
}
if (vkCreateGraphicsPipelines( attr->device,
attr->pipeline_cache,
1,&data->pipeline_info,
nullptr,
&graphicsPipeline) != VK_SUCCESS)
return(nullptr);
return(new Pipeline(attr->device,graphicsPipeline,data));
}
Pipeline *GPUDevice::CreatePipeline(const InlinePipeline &ip,const Material *mtl,const RenderTarget *rt)
{
PipelineData *pd=GetPipelineData(ip);
if(!pd)return(nullptr);
return this->CreatePipeline(pd,mtl,rt);
}
VK_NAMESPACE_END

View File

@@ -1,6 +1,7 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKRenderPass.h>
#include<hgl/util/hash/Hash.h>
VK_NAMESPACE_BEGIN
//void CreateSubpassDependency(VkSubpassDependency *dependency)
@@ -192,7 +193,52 @@ bool CreateDepthAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachm
return(true);
}
RenderPass *GPUDevice::CreateRenderPass(const List<VkAttachmentDescription> &desc_list,
namespace
{
using RenderPassHASHCode=util::HashCodeSHA1LE;
void HashRenderPass(RenderPassHASHCode *code,const VkRenderPassCreateInfo &rpci)
{
util::Hash *hash=util::CreateSHA1LEHash();
hash->Init();
// hash->Write(rpci.attachmentCount);
hash->Write(rpci.pAttachments,rpci.attachmentCount);
// hash->Write(rpci.subpassCount);
{
const VkSubpassDescription *sd=rpci.pSubpasses;
for(uint32_t i=0;i<rpci.subpassCount;i++)
{
hash->Write(sd->pipelineBindPoint);
hash->Write(sd->pInputAttachments,sd->inputAttachmentCount);
hash->Write(sd->pColorAttachments,sd->colorAttachmentCount);
if(sd->pResolveAttachments)
hash->Write(*sd->pResolveAttachments);
if(sd->pDepthStencilAttachment)
hash->Write(*sd->pDepthStencilAttachment);
hash->Write(sd->pPreserveAttachments,sd->preserveAttachmentCount);
++sd;
}
}
hash->Write(rpci.pDependencies,rpci.dependencyCount);
hash->Final(code);
delete hash;
}
static Map<RenderPassHASHCode,RenderPass *> RenderPassList;
}
RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,
const List<VkAttachmentDescription> &desc_list,
const List<VkSubpassDescription> &subpass,
const List<VkSubpassDependency> &dependency,
const RenderbufferInfo *rbi)
@@ -224,15 +270,28 @@ RenderPass *GPUDevice::CreateRenderPass(const List<VkAttachmentDescription> &des
rp_info.dependencyCount = dependency.GetCount();
rp_info.pDependencies = dependency.GetData();
RenderPassHASHCode code;
HashRenderPass(&code,rp_info);
RenderPass *rp;
if(RenderPassList.Get(code,rp))
return rp;
VkRenderPass render_pass;
if(vkCreateRenderPass(attr->device,&rp_info,nullptr,&render_pass)!=VK_SUCCESS)
return(nullptr);
return(new RenderPass(attr->device,render_pass,rbi->GetColorFormatList(),depth_format));
rp=new RenderPass(attr->device,render_pass,rbi->GetColorFormatList(),depth_format);
RenderPassList.Add(code,rp);
return rp;
}
RenderPass *GPUDevice::CreateRenderPass(const RenderbufferInfo *rbi)
RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,const RenderbufferInfo *rbi)
{
for(const VkFormat &fmt:rbi->GetColorFormatList())
if(!attr->physical_device->IsColorAttachmentOptimal(fmt))
@@ -264,6 +323,6 @@ RenderPass *GPUDevice::CreateRenderPass(const RenderbufferInfo *rbi)
CreateSubpassDependency(subpass_dependency_list,2);
return CreateRenderPass(atta_desc_list,subpass_desc_list,subpass_dependency_list,rbi);
return CreateRenderPass(type_by,atta_desc_list,subpass_desc_list,subpass_dependency_list,rbi);
}
VK_NAMESPACE_END

View File

@@ -10,7 +10,7 @@ RenderTarget *GPUDevice::CreateRenderTarget(const FramebufferInfo *fbi,const uin
{
if(!fbi)return(nullptr);
RenderPass *rp=CreateRenderPass(fbi); //Renderpass内部会验证格式所以不需要自己处理
RenderPass *rp=CreateRenderPass(RenderpassTypeBy::Format,fbi); //Renderpass内部会验证格式所以不需要自己处理
if(!rp)return(nullptr);

View File

@@ -1,58 +1,8 @@
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKRenderPass.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKFramebuffer.h>
VK_NAMESPACE_BEGIN
Pipeline::~Pipeline()
{
vkDestroyPipeline(device,pipeline,nullptr);
}
Pipeline *CreatePipeline(VkDevice device,VkPipelineCache pipeline_cache,PipelineData *data,const Material *material,const RenderTarget *rt)
{
VkPipeline graphicsPipeline;
data->InitVertexInputState( material->GetStageCount(),
material->GetStages(),
material->GetVertexAttrCount(),
material->GetVertexBindingList(),
material->GetVertexAttributeList());
data->InitViewportState(rt->GetExtent());
data->SetColorAttachments(rt->GetColorCount());
data->pipeline_info.layout = material->GetPipelineLayout();
{
data->pipeline_info.renderPass = rt->GetVkRenderPass();
data->pipeline_info.subpass = 0; //subpass由于还不知道有什么用所以暂时写0待知道功用后需改进
}
if (vkCreateGraphicsPipelines( device,
pipeline_cache,
1,&data->pipeline_info,
nullptr,
&graphicsPipeline) != VK_SUCCESS)
return(nullptr);
return(new Pipeline(device,graphicsPipeline,data));
}
Pipeline *GPUDevice::CreatePipeline(const InlinePipeline &ip,const Material *mtl,const RenderTarget *rt)
{
PipelineData *pd=GetPipelineData(ip);
if(!pd)return(nullptr);
return VK_NAMESPACE::CreatePipeline(attr->device,attr->pipeline_cache,pd,mtl,rt);
}
Pipeline *GPUDevice::CreatePipeline(PipelineData *pd,const Material *mtl,const RenderTarget *rt)
{
return VK_NAMESPACE::CreatePipeline(attr->device,attr->pipeline_cache,pd,mtl,rt);
}
VK_NAMESPACE_END

View File

@@ -3,6 +3,20 @@
#include<hgl/graph/VKSemaphore.h>
VK_NAMESPACE_BEGIN
struct SwapchainFormatHash
{
union
{
struct
{
uint32 color;
uint32 depth;
};
uint64 hash;
};
};//
SwapchainRenderTarget::SwapchainRenderTarget(GPUDevice *dev,Swapchain *sc):RenderTarget(dev,nullptr,sc->GetImageCount())
{
swapchain=sc;
@@ -19,7 +33,7 @@ SwapchainRenderTarget::SwapchainRenderTarget(GPUDevice *dev,Swapchain *sc):Rende
SwapchainRenderbufferInfo rbi((*sc_color)->GetFormat(),sc_depth->GetFormat());
this->render_pass=device->CreateRenderPass(&rbi);
this->render_pass=device->CreateRenderPass(RenderpassTypeBy::Simple,&rbi);
swap_chain_count=swapchain->GetImageCount();