renamed files of shadergen

This commit is contained in:
2023-03-17 10:14:07 +08:00
parent 555e8fc066
commit 9ee5f0adaa
15 changed files with 50 additions and 49 deletions

View File

@@ -0,0 +1,75 @@
#pragma once
#include<hgl/shadergen/ShaderGenNamespace.h>
#include<hgl/type/Map.h>
#include<hgl/type/StringList.h>
#include<hgl/graph/VKShaderStage.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/shadergen/MaterialDescriptorInfo.h>
SHADERGEN_NAMESPACE_BEGIN
using UBODescriptorList=List<const UBODescriptor *>;
using SamplerDescriptorList=List<const SamplerDescriptor *>;
using ConstValueDescriptorList=ObjectList<ConstValueDescriptor>;
using SubpassInputDescriptorList=ObjectList<SubpassInputDescriptor>;
/**
* Shader数据管理器,用于生成正式Shader前的资源统计
*/
class ShaderDescriptorInfo
{
VkShaderStageFlagBits shader_stage;
ShaderStageIO stage_io;
AnsiStringList struct_list; //用到的结构列表
//ubo/object在这里以及MaterialDescriptorInfo中均有一份mdm中的用于产生set/binding号这里的用于产生shader
UBODescriptorList ubo_list;
SamplerDescriptorList sampler_list;
ConstValueDescriptorList const_value_list;
SubpassInputDescriptorList subpass_input;
ShaderPushConstant push_constant;
public:
ShaderDescriptorInfo(VkShaderStageFlagBits);
~ShaderDescriptorInfo()=default;
const VkShaderStageFlagBits GetStageBits()const { return shader_stage; }
const AnsiString GetStageName()const { return AnsiString(GetShaderStageName(shader_stage)); }
public:
const ShaderStageIO & GetShaderStageIO()const{return stage_io;}
const AnsiStringList & GetStructList()const{return struct_list;}
const UBODescriptorList & GetUBOList()const{return ubo_list;}
const SamplerDescriptorList & GetSamplerList()const{return sampler_list;}
const ConstValueDescriptorList & GetConstList()const{return const_value_list;}
const SubpassInputDescriptorList & GetSubpassInputList()const{return subpass_input;}
public:
bool AddInput(ShaderStage *);
bool AddOutput(ShaderStage *);
bool AddUBO(DescriptorSetType type,const UBODescriptor *sd);
bool AddSampler(DescriptorSetType type,const SamplerDescriptor *sd);
bool AddConstValue(ConstValueDescriptor *sd);
bool AddSubpassInput(const AnsiString name,uint8_t index);
void SetPushConstant(const AnsiString name,uint8_t offset,uint8_t size);
#ifdef _DEBUG
void DebugOutput(int);
#endif//_DEBUG
};//class ShaderDescriptorInfo
SHADERGEN_NAMESPACE_END