rename "VertexBuffer" to "VertexAttribBuffer"
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@@ -2,7 +2,7 @@
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// GL to VK: swap Y/Z of position/normal/tangent/index
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VertexBuffer.h>
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#include<hgl/graph/VertexAttribBuffer.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKShaderModule.h>
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#include<hgl/graph/SceneDB.h>
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@@ -103,7 +103,7 @@ namespace hgl
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private:
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void Finish(int binding,VertexBufferCreater *vb)
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void Finish(int binding,VertexAttribBufferCreater *vb)
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{
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render_obj->Set(binding,db->CreateVBO(vb));
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delete vb;
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