updated comments.
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@@ -20,8 +20,8 @@ static Color4f white_color(1,1,1,1);
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static mtl::blinnphong::SunLight sun_light=
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{
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Vector4f(0,0,1,0),
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Vector4f(1,0.95,0.9,1)
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Vector4f(1,1,1,0), //direction
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Vector4f(1,0.95,0.9,1) //color
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};
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class TestApp:public SceneAppFramework
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@@ -148,7 +148,7 @@ private:
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Add(prim_plane_grid,mi_plane_grid,p_line);
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Add(prim_sphere,mi_sphere,p_sphere);
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camera->pos=Vector3f(32,15,32);
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camera->pos=Vector3f(32,32,32);
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camera_control->SetTarget(Vector3f(0,0,0));
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camera_control->Refresh();
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