moved CreateMI to Material from GPUDevice.

This commit is contained in:
2023-06-05 20:17:16 +08:00
parent 7f1532dc6e
commit 9d3ea89861
5 changed files with 14 additions and 23 deletions

View File

@@ -216,8 +216,6 @@ public: //shader & material
Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *,VertexInput *);
MaterialInstance *CreateMI(Material *,const VILConfig *vil_cfg=nullptr);
public: //Command Buffer 相关
RenderCmdBuffer * CreateRenderCommandBuffer();

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@@ -75,6 +75,10 @@ public:
VIL * CreateVIL(const VILConfig *format_map=nullptr);
bool Release(VIL *);
const uint GetVILCount();
public:
MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
};//class Material
using MaterialSets=SortedSets<Material *>;

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@@ -50,30 +50,21 @@ protected:
VIL *vil;
uint8 mi_id; //材质实例ID
public:
Material * GetMaterial () {return material;}
const VIL * GetVIL ()const {return vil;}
private:
friend class GPUDevice;
friend class Material;
MaterialInstance(Material *,VIL *);
public:
virtual ~MaterialInstance()=default;
Material *GetMaterial(){return material;}
const uint8_t GetID()const{return mi_id;} ///<获取材质实例ID
template<typename T>
T *GetData(){return material->GetMIData<T>(mi_id);} ///<获取材质实例数据
template<typename T>
bool WriteData(const T *data){return material->WriteMIData(mi_id,data);} ///<写入材质实例数据
const VIL *GetVIL()const{return vil;}
MaterialParameters *GetMP(const DescriptorSetType &type){return material->GetMP(type);}
bool BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
bool BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);

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@@ -4,15 +4,13 @@
#include<hgl/graph/VKShaderModule.h>
VK_NAMESPACE_BEGIN
MaterialInstance *GPUDevice::CreateMI(Material *mtl,const VILConfig *vil_cfg)
MaterialInstance *Material::CreateMI(const VILConfig *vil_cfg)
{
if(!mtl)return(nullptr);
VIL *vil=mtl->CreateVIL(vil_cfg);
VIL *vil=CreateVIL(vil_cfg);
if(!vil)return(nullptr);
return(new MaterialInstance(mtl,vil));
return(new MaterialInstance(this,vil));
}
MaterialInstance::MaterialInstance(Material *mtl,VIL *v)

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@@ -54,7 +54,7 @@ MaterialInstance *RenderResource::CreateMaterialInstance(Material *mtl,const VIL
{
if(!mtl)return(nullptr);
MaterialInstance *mi=device->CreateMI(mtl,vil_cfg);
MaterialInstance *mi=mtl->CreateMI(vil_cfg);
if(mi)
Add(mi);