moved CreateMI to Material from GPUDevice.
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@@ -75,6 +75,10 @@ public:
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VIL * CreateVIL(const VILConfig *format_map=nullptr);
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bool Release(VIL *);
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const uint GetVILCount();
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public:
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MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
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};//class Material
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using MaterialSets=SortedSets<Material *>;
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