moved CreateMI to Material from GPUDevice.
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@@ -216,8 +216,6 @@ public: //shader & material
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Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *,VertexInput *);
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MaterialInstance *CreateMI(Material *,const VILConfig *vil_cfg=nullptr);
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public: //Command Buffer 相关
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RenderCmdBuffer * CreateRenderCommandBuffer();
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