add CommandBuffer value at RenderTarget class.
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490af01162
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9cc92b5805
@ -40,20 +40,23 @@ protected:
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VkExtent2D extent;
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CommandBuffer *command_buffer;
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protected:
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friend class Device;
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RenderTarget(Device *dev,Framebuffer *_fb,const uint32_t fence_count=1);
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RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,const uint32_t fence_count=1);
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public:
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virtual ~RenderTarget()=default;
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const VkExtent2D & GetExtent()const{return extent;}
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virtual const VkRenderPass GetRenderPass()const{return fb->GetRenderPass();}
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virtual const uint32_t GetColorCount()const{return fb->GetColorCount();}
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virtual const VkFramebuffer GetFramebuffer()const{return fb->GetFramebuffer();}
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const VkExtent2D & GetExtent ()const {return extent;}
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CommandBuffer * GetCommandBuffer() {return command_buffer;}
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virtual const VkRenderPass GetRenderPass ()const {return fb->GetRenderPass();}
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virtual const uint32_t GetColorCount ()const {return fb->GetColorCount();}
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virtual const VkFramebuffer GetFramebuffer ()const {return fb->GetFramebuffer();}
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};//class RenderTarget
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/**
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@ -90,9 +90,10 @@ bool SubmitQueue::Submit(const VkCommandBuffer &cmd_buf,vulkan::Semaphore *wait_
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return Submit(&cmd_buf,1,wait_sem,complete_sem);
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}
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RenderTarget::RenderTarget(Device *dev,Framebuffer *_fb,const uint32_t fence_count):SubmitQueue(dev,dev->GetGraphicsQueue(),fence_count)
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RenderTarget::RenderTarget(Device *dev,Framebuffer *_fb,CommandBuffer *_cb,const uint32_t fence_count):SubmitQueue(dev,dev->GetGraphicsQueue(),fence_count)
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{
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fb=_fb;
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command_buffer=_cb;
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}
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SwapchainRenderTarget::SwapchainRenderTarget(Device *dev,Swapchain *sc):RenderTarget(dev,nullptr,sc->GetImageCount())
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@ -117,7 +118,7 @@ SwapchainRenderTarget::SwapchainRenderTarget(Device *dev,Swapchain *sc):RenderTa
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for(uint i=0;i<swap_chain_count;i++)
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{
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render_frame.Add(vulkan::CreateFramebuffer(device,main_rp,(*sc_color)->GetImageView(),sc_depth->GetImageView()));
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render_frame.Add(vulkan::CreateColorFramebuffer(device,main_rp,(*sc_color)->GetImageView(),sc_depth->GetImageView()));
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++sc_color;
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}
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