转移和渲染无关的代码到CMSceneGraph中
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@@ -10,11 +10,7 @@ SET(SG_VERTEX_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexBufferCreater.h
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SOURCE_GROUP("VertexBuffer" FILES ${SG_VERTEX_SOURCE})
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SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Coordinate.h
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${ROOT_INCLUDE_PATH}/hgl/graph/AABox.h
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${ROOT_INCLUDE_PATH}/hgl/graph/WorldMatrix.h
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${ROOT_INCLUDE_PATH}/hgl/graph/Camera.h
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${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
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SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneDB.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneNode.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneOrient.h
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@@ -26,10 +22,7 @@ SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Coordinate.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Spline.h
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)
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SET(SCENE_GRAPH_SOURCE Coordinate.cpp
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AABox.cpp
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Camera.cpp
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RenderList.cpp
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SET(SCENE_GRAPH_SOURCE RenderList.cpp
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SceneDB.cpp
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SceneNode.cpp
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SceneOrient.cpp
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