转移和渲染无关的代码到CMSceneGraph中
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@@ -1,50 +0,0 @@
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#ifndef HGL_GRAPH_MESH_INCLUDE
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#define HGL_GRAPH_MESH_INCLUDE
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namespace hgl
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{
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namespace graph
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{
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#pragma pack(push,1)
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struct MeshFileHeader
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{
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uint8 flag[4]; ///<'MESH'
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uint8 sperator; ///<0x1a
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uint8 version; ///<1
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uint8 primitive_type; ///<图元类型
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uint32 vertices_number; ///<顶点数量
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uint32 faces_number; ///<面数量
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uint8 color_channels; ///<顶点色数量
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uint8 texcoord_channels; ///<纹理坐标数量
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uint32 material_index; ///<材质索引
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uint8 ntb; ///<ntb信息位合集
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uint32 bones_number; ///<骨骼数量
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public:
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MeshFileHeader()
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{
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memset(this,0,sizeof(MeshFileHeader));
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flag[0]='M';
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flag[1]='E';
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flag[2]='S';
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flag[3]='H';
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sperator=0x1A;
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version=1;
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}
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};//struct MeshFileHeader
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#pragma pack(pop)
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struct MeshData
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{
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VkPrimitiveTopology primitive;
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};//
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_MESH_INCLUDE
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