Camera增加一堆默认向量
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@@ -22,14 +22,14 @@ namespace hgl
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float width; ///<视图宽
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float height; ///<视图高
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float fov; ///<水平FOV
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float znear,zfar; ///<Z轴上离眼睛的距离
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float fov=90; ///<水平FOV
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float znear=0,zfar=1000; ///<Z轴上离眼睛的距离
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Vector4f eye; ///<眼睛坐标
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Vector4f center; ///<视点坐标
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Vector4f up_vector; ///<向上量(默认0,0,1)
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Vector4f forward_vector; ///<向前量(默认1,0,0)
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Vector4f right_vector; ///<向右量(默认0,1,0)
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Vector4f up_vector =Vector4f(0,0,1,0); ///<向上量(默认0,0,1)
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Vector4f forward_vector =Vector4f(0,1,0,0); ///<向前量(默认0,1,0)
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Vector4f right_vector =Vector4f(1,0,0,0); ///<向右量(默认0,0,1)
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public:
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