added RayPicking example

This commit is contained in:
2022-02-10 18:56:00 +08:00
parent e6282b31d0
commit 9acfa5edd0
8 changed files with 208 additions and 15 deletions

View File

@@ -50,4 +50,5 @@ CreateProject(15.OffscreenRender OffscreenRender.cpp)
CreateProject(16.DeferredRenderMultiCmdBuffer DeferredRenderMultiCmdBuffer.cpp) CreateProject(16.DeferredRenderMultiCmdBuffer DeferredRenderMultiCmdBuffer.cpp)
#CreateProject(14.AutoMaterial auto_material.cpp) #CreateProject(14.AutoMaterial auto_material.cpp)
CreateProject(17.Cubemap Cubemap.cpp) CreateProject(17.Cubemap Cubemap.cpp)
CreateProject(18.RayPicking RayPicking.cpp)

View File

@@ -65,11 +65,11 @@ private:
pgci.coord[2]=Vector3f( 100, 100,0); pgci.coord[2]=Vector3f( 100, 100,0);
pgci.coord[3]=Vector3f(-100, 100,0); pgci.coord[3]=Vector3f(-100, 100,0);
pgci.step.x=20; pgci.step.x=32;
pgci.step.y=20; pgci.step.y=32;
pgci.side_step.x=10; pgci.side_step.x=8;
pgci.side_step.y=10; pgci.side_step.y=8;
pgci.color.Set(0.5,0,0,1); pgci.color.Set(0.5,0,0,1);
pgci.side_color.Set(1,0,0,1); pgci.side_color.Set(1,0,0,1);

View File

@@ -0,0 +1,189 @@
// 18.RayPicking
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/Camera.h>
#include<hgl/graph/Ray.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
static float position_data[2][3]=
{
{100,100,100},
{0,0,0}
};
static float color_data[2][4]=
{
{1,1,0,1},
{1,1,0,1}
};
class TestApp:public CameraAppFramework
{
Color4f color;
GPUBuffer *ubo_color=nullptr;
private:
SceneNode render_root;
RenderList * render_list =nullptr;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Pipeline * pipeline =nullptr;
Renderable * ro_plane_grid =nullptr;
Renderable * ro_line =nullptr;
VBO * vbo_pos =nullptr;
Ray ray;
private:
bool InitMDP()
{
material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
if(!material)return(false);
material_instance=db->CreateMaterialInstance(material);
if(!material_instance)return(false);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Lines);
if(!pipeline)
return(false);
return(true);
}
RenderableInstance *Add(Renderable *r,const Matrix4f &mat)
{
RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline);
render_root.CreateSubNode(mat,ri);
return ri;
}
bool CreateRenderObject()
{
{
struct PlaneGridCreateInfo pgci;
pgci.coord[0]=Vector3f(-100,-100,0);
pgci.coord[1]=Vector3f( 100,-100,0);
pgci.coord[2]=Vector3f( 100, 100,0);
pgci.coord[3]=Vector3f(-100, 100,0);
pgci.step.x=32;
pgci.step.y=32;
pgci.side_step.x=8;
pgci.side_step.y=8;
pgci.color.Set(0.25,0,0,1);
pgci.side_color.Set(1,0,0,1);
const VAB *vab=material_instance->GetVAB();
ro_plane_grid=CreateRenderablePlaneGrid(db,vab,&pgci);
}
{
ro_line=db->CreateRenderable(2);
if(!ro_line)return(false);
if(!ro_line->Set(VAN::Position, vbo_pos=db->CreateVBO(VF_V3F,2,position_data)))return(false);
if(!ro_line->Set(VAN::Color, db->CreateVBO(VF_V4F,2,color_data)))return(false);
}
return(true);
}
bool InitScene()
{
Add(ro_plane_grid,Matrix4f(1.0f));
Add(ro_line,Matrix4f(1.0f));
camera->pos=Vector3f(100,100,50);
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
render_root.RefreshMatrix();
render_list->Expend(camera->info,&render_root);
return(true);
}
public:
~TestApp()
{
SAFE_CLEAR(render_list);
}
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
render_list=new RenderList(device);
if(!InitMDP())
return(false);
if(!CreateRenderObject())
return(false);
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32 index)
{
const CameraInfo &ci=GetCameraInfo();
ray.Set(GetMouseCoord(),&ci); //设置射线查询的屏幕坐标点
const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
vbo_pos->Write(&pos,3*sizeof(float)); //更新VBO上这个点的位置
render_root.RefreshMatrix();
render_list->Expend(ci,&render_root);
VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
}
void Resize(int w,int h)override
{
CameraAppFramework::Resize(w,h);
VulkanApplicationFramework::BuildCommandBuffer(render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}

View File

@@ -61,7 +61,7 @@ private:
cam.width=extent.width; cam.width=extent.width;
cam.height=extent.height; cam.height=extent.height;
cam.Refresh(); cam.RefreshCameraInfo();
ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info); ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
@@ -119,7 +119,7 @@ public:
cam.width=w; cam.width=w;
cam.height=h; cam.height=h;
cam.Refresh(); cam.RefreshCameraInfo();
ubo_camera_info->Write(&cam.info); ubo_camera_info->Write(&cam.info);

View File

@@ -326,9 +326,10 @@ class CameraMouseControl:public MouseEvent
double cur_time; double cur_time;
double last_time; double last_time;
Vector2f mouse_pos;
Vector2f mouse_last_pos; Vector2f mouse_last_pos;
protected: protected:
bool OnPressed(int x,int y,MouseButton) override bool OnPressed(int x,int y,MouseButton) override
{ {
@@ -342,6 +343,9 @@ protected:
bool OnMove(int x,int y) override bool OnMove(int x,int y) override
{ {
mouse_pos.x=x;
mouse_pos.y=y;
bool left=HasPressed(MouseButton::Left); bool left=HasPressed(MouseButton::Left);
bool right=HasPressed(MouseButton::Right); bool right=HasPressed(MouseButton::Right);
@@ -367,6 +371,8 @@ public:
cur_time=0; cur_time=0;
} }
const Vector2f &GetMouseCoord()const{return mouse_pos;}
void Update() void Update()
{ {
cur_time=GetDoubleTime(); cur_time=GetDoubleTime();
@@ -387,6 +393,8 @@ protected:
CameraKeyboardControl * ckc=nullptr; CameraKeyboardControl * ckc=nullptr;
CameraMouseControl * cmc=nullptr; CameraMouseControl * cmc=nullptr;
const Vector2f &GetMouseCoord()const{return cmc->GetMouseCoord();}
public: public:
virtual ~CameraAppFramework() virtual ~CameraAppFramework()

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@@ -31,11 +31,6 @@ namespace hgl
const VkFormat GetFormat()const { return format; } const VkFormat GetFormat()const { return format; }
const uint32_t GetStride()const { return stride; } const uint32_t GetStride()const { return stride; }
const uint32_t GetCount ()const { return count; } const uint32_t GetCount ()const { return count; }
void *Map(VkDeviceSize start=0,VkDeviceSize size=0) override
{
return GPUBuffer::Map(start*stride,size*stride);
}
};//class VertexAttribBuffer:public GPUBuffer };//class VertexAttribBuffer:public GPUBuffer
using VBO=VertexAttribBuffer; using VBO=VertexAttribBuffer;

View File

@@ -54,7 +54,7 @@ void *GPUMemory::Map(const VkDeviceSize offset,const VkDeviceSize size)
void *result; void *result;
if(vkMapMemory(device,memory,0,size,0,&result)==VK_SUCCESS) if(vkMapMemory(device,memory,offset,size,0,&result)==VK_SUCCESS)
return result; return result;
return(nullptr); return(nullptr);