LoadTexture2DToArray OK! test ok!
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@@ -117,6 +117,8 @@ public: //texture
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Texture2D * LoadTexture2D(const OSString &,bool auto_mipmaps=false);
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TextureCube * LoadTextureCube(const OSString &,bool auto_mipmaps=false);
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bool LoadTexture2DToArray(Texture2DArray *,const uint32_t layer,const OSString &);
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public: //Get
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Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
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