coded PrimitiveDataVDM, next step is test.
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@@ -9,7 +9,6 @@ SOURCE_GROUP("Texture" FILES ${SG_TEXTURE_SOURCE})
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SET(SG_VDM_SOURCE ${SG_INCLUDE_PATH}/VertexAttribDataAccess.h
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${SG_INCLUDE_PATH}/VertexDataManager.h
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${SG_INCLUDE_PATH}/VDMAccess.h
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VertexDataManager.cpp)
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SOURCE_GROUP("VertexDataManager" FILES ${SG_VDM_SOURCE})
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@@ -309,7 +308,7 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${SG_TEXTURE_SOURCE}
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${TILE_SOURCE}
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#${SG_VDM_SOURCE}
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${SG_VDM_SOURCE}
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# ${FONT_MANAGE_SOURCE}
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# ${FONT_SOURCE}
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