fixed TextureFormat example.
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@ -1,4 +1,5 @@
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#include<iostream>
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#include<iostream>
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#include<iomanip>
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKInstance.h>
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#include<hgl/graph/VKInstance.h>
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@ -86,35 +87,39 @@ int main(int,char **)
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for(uint32_t i=0;i<count;i++)
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for(uint32_t i=0;i<count;i++)
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{
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{
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std::cout<<i<<". ";
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std::cout<<std::setw(4)<<i<<". ";
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std::cout<<" Format [ID:"<<vf->format<<"]["<<vf->name<<"] ";
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std::cout<<"Format [ID:"<<std::setw(10)<<vf->format<<"]["<<std::setw(16)<<vf->name<<"]";
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if(vf->compress_type!=TextureCompressType::NONE)
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if(vf->depth!=VulkanBaseType::NONE)
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std::cout<<"use "<<texture_compress_name[size_t(vf->compress_type)]<<" compress.";
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std::cout<<"[ Depth:"<<std::setw(8)<<data_type_name[size_t(vf->depth)]<<"]";
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else
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std::cout<<vf->bytes<<" bytes/pixel.";
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if(vf->depth!=VulkanNumberType::NONE)
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std::cout<<"[Depth:"<<data_type_name[size_t(vf->depth)]<<"]";
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if(vf->stencil!=VulkanNumberType::NONE)
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if(vf->stencil!=VulkanBaseType::NONE)
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std::cout<<"[Stencil:"<<data_type_name[size_t(vf->stencil)]<<"]";
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std::cout<<"[Stencil:"<<std::setw(8)<<data_type_name[size_t(vf->stencil)]<<"]";
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if((vf->depth==VulkanNumberType::NONE)
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if((vf->depth==VulkanBaseType::NONE)
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&&(vf->stencil==VulkanNumberType::NONE))
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&&(vf->stencil==VulkanBaseType::NONE))
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std::cout<<"[Color:"<<data_type_name[size_t(vf->color)]<<"]";
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std::cout<<"[ Color:"<<std::setw(8)<<data_type_name[size_t(vf->color)]<<"]";
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{
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{
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const VkFormatProperties fp=physical_device->GetFormatProperties(vf->format);
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const VkFormatProperties fp=physical_device->GetFormatProperties(vf->format);
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char olb[]="[ ]";
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if(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
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if(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
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std::cout<<"[Optimal]";
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olb[1]='O';
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if(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
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if(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
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std::cout<<"[Linear]";
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olb[2]='L';
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if(fp.bufferFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
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if(fp.bufferFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
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std::cout<<"[Buffer]";
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olb[2]='B';
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std::cout<<olb;
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}
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}
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if(vf->compress_type!=TextureCompressType::NONE)
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std::cout<<" use "<<texture_compress_name[size_t(vf->compress_type)]<<" compress.";
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else
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std::cout<<std::setw(4)<<vf->bytes<<" bytes/pixel.";
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std::cout<<std::endl;
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std::cout<<std::endl;
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