optimized CreatePipeline of RenderPass class
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@@ -25,7 +25,7 @@ protected:
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ObjectList<Pipeline> pipeline_list;
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Pipeline *CreatePipeline(Material *,PipelineData *,const VIL *);
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Pipeline *CreatePipeline(PipelineData *,const ShaderStageCreateInfoList &,VkPipelineLayout,const VIL *);
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private:
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@@ -52,11 +52,6 @@ public:
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const VkExtent2D & GetGranularity()const{return granularity;}
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public:
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Pipeline *CreatePipeline(MaterialInstance *, const PipelineData *);
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Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &);
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public:
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Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const Prim &prim,const bool prim_restart=false);
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