add ShaderResource.cpp/.h
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CMCore
2
CMCore
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Subproject commit 34eef8fdabd3fe392dcde0d07eab26538e096c77
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Subproject commit 6b4feef78efa3d185b6abeda049c6232d2da6a81
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15
inc/hgl/graph/shader/ShaderResource.h
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15
inc/hgl/graph/shader/ShaderResource.h
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#pragma once
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#include<hgl/type/BaseString.h>
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namespace hgl
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{
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namespace graph
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{
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class ShaderResource
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{
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public:
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};//class ShaderResource
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ShaderResource *LoadShaderResoruce(const OSString &filename);
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}//namespace graph
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}//namespace hgl
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@ -1,10 +1,17 @@
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file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
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SET(SHADER_RESOURCE_FILES ${ROOT_INCLUDE_PATH}/hgl/graph/shader/ShaderResource.h
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shader/ShaderResource.cpp)
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file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
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file(GLOB SG_MATERIAL_SOURCE material/*.*)
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SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
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${SG_MATERIAL_SOURCE})
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SOURCE_GROUP("Material\\Shader" FILES ${SHADER_RESOURCE_FILES})
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SET(SG_VERTEX_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexBufferCreater.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexBuffer.h)
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@ -39,6 +46,8 @@ SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
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add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${SCENE_GRAPH_SOURCE}
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${SHADER_RESOURCE_FILES}
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${SG_MATERIAL_HEADER}
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${SG_MATERIAL_SOURCE}
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18
src/SceneGraph/shader/ShaderResource.cpp
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18
src/SceneGraph/shader/ShaderResource.cpp
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#include<hgl/graph/shader/ShaderResource.h>
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#include<hgl/filesystem/FileSystem.h>
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namespace hgl
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{
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namespace graph
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{
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ShaderResource *LoadShaderResoruce(const OSString &filename)
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{
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int64 filesize;
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uint8 *filedata=(uint8 *)filesystem::LoadFileToMemory(filename,filesize);
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if(!filedata)return(nullptr);
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}
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}//namespace graph
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}//namespace hgl
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