add ShaderResource.cpp/.h
This commit is contained in:
@@ -1,10 +1,17 @@
|
||||
file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
|
||||
SET(SHADER_RESOURCE_FILES ${ROOT_INCLUDE_PATH}/hgl/graph/shader/ShaderResource.h
|
||||
shader/ShaderResource.cpp)
|
||||
|
||||
|
||||
file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
|
||||
|
||||
file(GLOB SG_MATERIAL_SOURCE material/*.*)
|
||||
|
||||
SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
|
||||
${SG_MATERIAL_SOURCE})
|
||||
|
||||
SOURCE_GROUP("Material\\Shader" FILES ${SHADER_RESOURCE_FILES})
|
||||
|
||||
|
||||
SET(SG_VERTEX_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexBufferCreater.h
|
||||
${ROOT_INCLUDE_PATH}/hgl/graph/VertexBuffer.h)
|
||||
|
||||
@@ -39,6 +46,8 @@ SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
|
||||
add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
|
||||
${SCENE_GRAPH_SOURCE}
|
||||
|
||||
${SHADER_RESOURCE_FILES}
|
||||
|
||||
${SG_MATERIAL_HEADER}
|
||||
${SG_MATERIAL_SOURCE}
|
||||
|
||||
|
Reference in New Issue
Block a user