add ShaderResource.cpp/.h

This commit is contained in:
2020-06-06 19:45:38 +08:00
parent 004127cbfa
commit 98cb564aa5
4 changed files with 44 additions and 2 deletions

View File

@@ -1,10 +1,17 @@
file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
SET(SHADER_RESOURCE_FILES ${ROOT_INCLUDE_PATH}/hgl/graph/shader/ShaderResource.h
shader/ShaderResource.cpp)
file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
file(GLOB SG_MATERIAL_SOURCE material/*.*)
SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
${SG_MATERIAL_SOURCE})
SOURCE_GROUP("Material\\Shader" FILES ${SHADER_RESOURCE_FILES})
SET(SG_VERTEX_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexBufferCreater.h
${ROOT_INCLUDE_PATH}/hgl/graph/VertexBuffer.h)
@@ -39,6 +46,8 @@ SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
${SCENE_GRAPH_SOURCE}
${SHADER_RESOURCE_FILES}
${SG_MATERIAL_HEADER}
${SG_MATERIAL_SOURCE}