use VAF_ formats in CreateVAB
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@ -1 +1 @@
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Subproject commit b3cb88c8888eaf6c6c88e73d1f5a85a1384a5c95
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Subproject commit 2f3f7bf6b3d6a9ea540ba01d5b4a3de9cba83442
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@ -180,8 +180,8 @@ private:
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render_obj=material->CreateRenderable(tile_count);
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render_obj=material->CreateRenderable(tile_count);
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vertex_buffer =db->CreateVAB(FMT_RGBA32F,tile_count,vertex_data);
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vertex_buffer =db->CreateVAB(VAF_VEC4,tile_count,vertex_data);
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tex_coord_buffer=db->CreateVAB(FMT_RGBA32F,tile_count,tex_coord_data);
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tex_coord_buffer=db->CreateVAB(VAF_VEC4,tile_count,tex_coord_data);
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render_obj->Set("Vertex",vertex_buffer);
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render_obj->Set("Vertex",vertex_buffer);
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render_obj->Set("TexCoord",tex_coord_buffer);
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render_obj->Set("TexCoord",tex_coord_buffer);
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