use VAF_ formats in CreateVAB

This commit is contained in:
hyzboy 2020-07-28 19:09:38 +08:00
parent 9229aa8d11
commit 98b428b1fd
2 changed files with 3 additions and 3 deletions

@ -1 +1 @@
Subproject commit b3cb88c8888eaf6c6c88e73d1f5a85a1384a5c95
Subproject commit 2f3f7bf6b3d6a9ea540ba01d5b4a3de9cba83442

View File

@ -180,8 +180,8 @@ private:
render_obj=material->CreateRenderable(tile_count);
vertex_buffer =db->CreateVAB(FMT_RGBA32F,tile_count,vertex_data);
tex_coord_buffer=db->CreateVAB(FMT_RGBA32F,tile_count,tex_coord_data);
vertex_buffer =db->CreateVAB(VAF_VEC4,tile_count,vertex_data);
tex_coord_buffer=db->CreateVAB(VAF_VEC4,tile_count,tex_coord_data);
render_obj->Set("Vertex",vertex_buffer);
render_obj->Set("TexCoord",tex_coord_buffer);